We all need to develop good cyber hygiene, despite the message from Sillicon Valley that “Tech is Good”, whatever we do with it. The most connected know Tech is bad if poorly used — and designed with addiction in mind -, just as alcohol can make you feel good or terrible depending on how much you consume. The challenge is: who can teach cyber hygiene, when a majority of parents and teachers are either hooked or disconnected?
The World Heath Organization on Digital Media Consumption:
The WHO has given attention to digital media consumption, as evidence of the negative effects of poor cyber hygiene have become prevalent, with a 30 year hindsight since the 1990's.
In Fall 2018, the WHO adds Digital Gaming Disorder to its list of diseases.
Gaming disorder is defined in the 11th Revision of the International Classification of Diseases (ICD-11) as a pattern of gaming behavior (“digital-gaming” or “video-gaming”) characterized by impaired control over gaming, increasing priority given to gaming over other activities to the extent that gaming takes precedence over other interests and daily activities, and continuation or escalation of gaming despite the occurrence of negative consequences.
For gaming disorder to be diagnosed, the behaviour pattern must be of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning and would normally have been evident for at least 12 months.
In April 2019, The WHO publishes its first ever Guidelines for screen time for children under 5. They propose none under 2, one hour a day from 2 to 5.
Hoping guidelines for all children and adults are coming out soon! ;)